As you progress, you get some unique ones too. On the good side, adding mods to weapons to change up their attributes and elements is nice. The other face of combat is the inventory and this is where Dead Island 2 gains and loses points. It’s pretty robust, though I got through the whole game by just timing my blocks and stoving in skulls with whatever I had to hand. There are also a range of skills you can swap in and out, using a card system. At least shock just makes ’em jiggle for a while. I found acid quite disturbing the first time I was grappled by a rapidly dissolving zombie. It’s paired with an elemental system, which has three flavours: fire, shock and acid. Picking up a pipe and smashing it into the head of a rotten hotel porter, causing their eye to dislodge and fly across the screen, gives me feelings that should probably be disclosed to a therapist. Blows feel heavy, sound gruesome and zombies react appropriately. I’d like to say at this point that the combat is excellent. After picking your hero, you get about five minutes before you’re expected to insert sharp things into the brains of your fellow, salivating passengers. Plus she’s straight up punching a dude in her profile and I’m all about that. I went with a toughness and strength focused lady named Carla, knowing that these games tend to focus on melee. It’s a pretty diverse cast and each person is better suited to different playstyles. Before it crashes down, you get to pick which survivor you want to roll with. Dead Island 2 opens up with, what else, a plane crash.
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